Dawn of Defiance gets Savaged

03) DoD - Traitor's Gambit

Our heroes secure the Imperial informant, Skig Banos. With a mop of greasy black hair and a physique that is little more than skin hanging off bones, Skig looks a bit on the pathetic side. His beady eyes and oversized nose give him a more sinister edge, causing him to resemble a wild womp rat eager to escape captivity. The group starts to press Skig for information, and Izza turns on the charm. Although deathly afraid of the heroes and the Empire, something about the Zeltron’s demeanor calms the snitch. He lets the heroes know that there is a small group of stormtroopers with an officer heading into the Main Docking Bay, something about contraband cargo. They have a repulsor sled with them, so it must be a nice find for the Empire.

Now that they know what they’re up against, they disarm Skig and remove his commlink and set him loose. The heroes make it to the Docking Bay and enter, finding 3 troopers, an officer, and a 4th trooper on an armed repulsor sled, which is moving a large block of carbonite out of the storage area for further inspection. Izza tries to talk her way through, but the troopers indicate they need to see her manifest for her cargo, and further, she’ll need to wait until ‘official empire business is completed’. Izza further offers to help with the carbonite, but she is politely rebuffed. Neth gestures and convinces the trooper that he has seen their manifests and they may collect their cargo. However, they are still not allowed to approach the carbonite. Our heroes move to the smaller storage area and prepare an ambush. With their attention diverted to the carbonite, the troopers are a bit surprised when they are suddenly fired upon. One of the troopers on the ground and the repulsor sled driver are dropped by Izza and Neth, and before they knew what happened, the officer is cut down as well by Morder. Finally snapping out of it, the two remaining troopers return fire. Neth barely avoids a blaster shot, but Morder is not so lucky and he is hit pretty hard. Morder finally takes down the trooper that shot him, and Izza and Neth deal with the other trooper and 1 reinforcement that enters the cargo bay, only to be nailed before he can react.

The heroes call Maya to let her know the cargo has been secured, and she tells them transport is on the way, and the group finds Switchs’ cargo held by a large, one eyed labor droid. It follows their command to take the Corellian Ale aboard a large Baudo-class Star Yacht named the Banshee that drifts into the main docking bay and lowers its ramp. Over the loudspeaker, the ship’s captain, a woman named Sirona Okeefe, calls out to the heroes that Maya sent her to fetch them. When the heroes all board the ship, Captain Okeefe blasts off from Sel Zonn Station and make a quick jump to hyperspace, headed for Alderaan.

Captain O’keefe advises that she’ll be taking the characters to meet with the Senator, and she encourages them to relax and recuperate during the journey to the peaceful planet of Alderaan. The journey to Alderaan goes off without a hitch, and as the Banshee soars over the planet, the heroes enjoy a great view of the beautiful landscape of the world. The heroes overhear Aldera’s spaceport control tower clearing the ship to land at the Royal Palace’s landing pad.

When the heroes disembark, they are immediately greeted by several Alderaanian honor guards and one of Bail Organa’s servants, who escorts them into the palace and to the Grand Hall—an ornately decorated chamber where the royalty of Alderaan holds court. The heroes are given refreshments and asked to wait on Organa’s arrival. During this time, the Senator’s servants unload the precious cargo from the Banshee and set about releasing the Alderaanian Security agent from the carbonite.

The doors to the Grand Hall open, and in strides a middle-aged man who has a well-kept goatee and is wearing Senatorial robes. Easily recognizable as Bail Organa, he smiles and nods to the servants before turning to you. “Welcome to Alderaan,” he says. “I had hoped we might meet under more pleasant circumstances, but unfortunately the Empire makes almost everything unpleasant. Still, I am glad to see that the . . . difficulties at the spaceport above Brentaal didn’t impede you too much.

“I’ve asked you to join me today because the agents of mine that you rescued seem to think you can be trusted. Since you worked hard to help them, I believe I can put my faith in you as well. I have a task that needs to be completed, but unfortunately my status as a Senator prevents me from taking care of it myself, or even from sending someone directly associated with the Royal Family. “The planet Felucia was ravaged during the Clone Wars, but once the fighting was over, the Empire set up a permanent facility on the world. Nothing large—just a small garrison where they could keep prisoners out of the way. Some months ago, I was contacted by an Imperial Admiral who was disillusioned with the way the Empire had twisted the once-great Republic, and he began feeding me sensitive information. A little over a week ago, that communication stopped. My agents tell me that the Admiral has been taken to Felucia, where he is being held against his will. I’d like you to learn what has become of him, and rescue him if you can.”

The heroes learn several things before making their decision. The Admiral is one Gilder Varth is a veteran of the Clone Wars and an honorable man. He commanded one of the ships at the Battle of Coruscant and was promoted for bravery. His loyalty to the Empire seemed unwavering, but now it seems his conscience has caught up with him. They also learn the Imperial presence on Felucia is light. The facility itself is a secret, so they do not advertise its presence with large numbers of troops. The knowledge of the facility’s existence is their greatest advantage. Additionally, since they wouldn’t be going anywhere near the planet’s major cities, they should be able to travel largely undetected.

Neth then explains to the rest that Felucia is dense with overgrowth, huge fungi, and massive creatures are the order of the day on Felucia. It’s a wild, untamed planet, and they should be careful to avoid much of the local wildlife if they accept their mission. The heroes seem to be on the verge of acceptance, so Senator Organa decides to add a little more to secure their help. “Each of you will receive 2,000 credits, and if things go well, I will guarantee more work when you return. Additionally, if the Admiral has as much information as I believe he does, this could be an excellent chance to strike a blow at the Galactic Empire.” The heroes agree to the terms…

Senator Organa tells them that he has arranged transport aboard a vessel owned and operated by one of his longtime friends, Captain Sirona Okeefe. She is a free trader and transport pilot who frequently works for Organa and his agents— most recently, Maya. Captain O’Keefe also keeps a droid copilot, an RX-13 pilot droid nicknamed “Crash,” who is curmudgeonly and prefers to gripe about nearly everything rather than go about his duties. The team decides to do some shopping and prepares for their trip to Felucia…